Google Android to support class-compliant USB audio interfaces. When it comes to audio performance, Android mobile devices have been a few steps behind their Apple counterparts. Android’s audio engine wasn’t initially optimised and latency figures were markedly higher than for iOS. Certain companies like Sonoma Wire Works have written software or worked around the limitations … Continue reading
WaveColor – See Your Music…
SEE your music like never before in the color-coded waveform with a dynamic brightness. Get it HERE. The most common visual representation of audio is its waveform display, which is a graph of amplitude over time. It indicates when the audio is loud or soft, but provides no information about how the audio sounds. With WaveColor, the display … Continue reading
An easy to use Python plotting tool with wxPython and Matplotlib
I made this to make my life as an audio DSP researcher and algorithm developer easier. The source code is part of the MAPL (Music Analysis and Processing Library). You can find the latest version at github. All you have to do is the implement a sub class of the Processor and fill in the … Continue reading
Understanding Pitch Synchronous Overlap-Add (PSOLA)
Pitch Synchronous Overlap-Add (PSOLA) is a widely used technique for altering pitch and/or time scale of a sound signal. It can be implemented efficiently enough to run on an embedded system. Depending on the type of signals, it can also offer very convincing results.
An Unsupervised Adaptive Filtering Approach of 2-to-5 Channel Upmix
A new algorithm of converting two-channel audio materials to five-channel based on subband unsupervised adaptive filtering is proposed in this paper. This algorithm uses a subband analysis-processing-synthesis framework. In each subband, a robust stereo image is obtained using principle component analysis, and an effective energy re-distribution among surround channels is achieved by mapping cross-correlation between … Continue reading
Musical Instrument Classification in Mixture of Sounds
There are many problems related to the management ofmusical data that have not yet been solved. These arenow being extensively considered in the field of music in-formation retrieval (MIR). Topics that should be includedwithin the scope of this discussion include the problem ofautomatically classifying musical instrument sounds andmusical phrases/styles, music representation and index-ing, estimating similarity … Continue reading
Audio Effects Explained (Includes Audio Samples)
Explaining the different types of modulation effects that we have available for mixing, and then move along to gates, compression, EQ, delay, reverb, de-essing, and a whole lot more. Audio Effects Explained (Includes Audio Samples).
EXCELLENCE IN DIGITAL DIVEBOMBING
Realtime, polyphonic pitch-shifting never sounded so good on guitar—the Bomber is like having a vibrato tailpiece on a pedal, except that your strings don”t break, they stay in tune when you shift the pitch, and you don”t ever have to take your fingers off them. Sure, the dive-bombing function is outrageous, and you can get … Continue reading
RØDE i16 Offers 360-degeree Surround Recording For iOS Devices – Pro Sound Web
It is an April Fool’s Day prank. Can’t believe someone actually believed it. PSW Staff… Live Sound: RØDE i16 Offers 360-degeree Surround Recording For iOS Devices – Pro Sound Web.
DAFx Conference Publication Database is Ready
Here you can find a searchable database contains all the papers from the DAFx conferences from 1998 to 2009. New publications will be added constantly, follow me on Twitter to receive update.